FINAL YEAR WORK
This section is all the work I have completed during my final year of my Games Design degree.
This is a remaster of an old game called Baldur's Gate: Dark Alliance 2. This was part of an assignment for my final year on my games design degree. It's the iconic place called Purple Wyrm Inn, a big part of the game and setting of Baldur's Gate. The aim of the module was not too perfectly recreate the level, but too improve it using todays techniques and capabilities. A lot of artistic creativity was used when redesigning to add more verticality and interest to the scene. I would have loved to do more work on it but unfortunately ran out of time and didn't have access to a better machine to create better models, textures and improve the lighting more. I hope you enjoy, I had a lot of fun making it.









ABANDONED MAUSOLEUM
This was part of an assignment for my final year on my games design degree. I was tasked with creating an artefact that would fit nicely on my portfolio and would show how much I've learned over the years from this degree. It came out quite well because I used a lot of Megascans assets because I was tight on time and had other priorities, but by using these assets I was able to create a more atmospheric scene and by the end create a scene that probably turned out better than if I had created everything myself. I made sure to properly reference everything that wasn't my own work, everything shown with a pink emissive is a Megascans assets, everything with a green/blue emissive is a Megascans material.






FINAL YEAR PROJECT
Alien (1979) Nostromo Medbay
This was a project that was part of my final year for my games design course, I made my own brief, tasking myself to make an environment that looks like the professional standard for the industry. My initial plan was to merge the medbay from the Alien (1979) ship, the Nostromo to the surgical room in Alien Covenant (2017). As shown in figure 1. the room was made in the blockout, but I decided to focus on the medbay first to make sure I made that to a good standard, and if I had time remaining, I would work on the surgical room. In the finish level, I replaced the surgical room with a hallway instead. The large blast doors are separate assets, so if I come back to this project later on, I can animate them opening to get a nice cinematic flythrough.


VERTICAL SLICE
Computer station

Flythrough
POST GRADUATE WORK
As I have now finished my degree in Games Design, I will now be working on my own independent projects until I find a position at a game studio. Until then, I hope you enjoy the projects I will be working on

IKEA KITCHEN REMAKE
I always try and work on projects to boost my portfolio and this piece is no exception. I wanted to complete another Ikea set room as the previous one I started I never completed, so this time I wanted to work on a more complicated one that would come out better, and it did, this one is almost perfect.

RED PHONE BOX
This was just a small art piece, just wanted to work on a select model instead of an environment. Only took a few days to model and texture, the lighting in Substance Painter can only go so far, so I thought I'd take it into unreal quickly to get a few more beauty shots with better lighting. I also wanted to get more solo models on my portfolio, to mix up the variety of art pieces on there.
REMASTERING 2ND YEAR WORK
A small supply point set up with weapon racks holding several Browning Automatic Rifles along with an ammo crate holding .30-06.
This project was created so that I could further advance my knowledge of 3D modelling and texturing and to make sure that I could still complete the entire process of initial idea to final renders.
These models were created a few years ago, but when had a lot less experience, I decided to use these models to see how much I had progressed in all areas, and I'm pleased to know and show that I have. For example, the BAR rifle, started off with over 30k polys, but after my skills with optimization, I was able to get it down to 1.6k, almost a twentieth of the original model.








